![]() Unequipping an equipped artifact re-captchalogues it to the Captchalogue Deck.This can allow access to cards that the equipped card otherwise made inaccessible. While equipped, artifacts still take up space on the captcha card, but the card is removed from the Captchalogue Deck. Accessible captcha cards can be equipped, letting characters wear the captchalogued artifacts.Multiple accessible captcha cards may be selected and used in conjunction. Accessible captcha cards can be selected to use their artifacts on the environment.Artifacts can be placed in the world from the sylladex.Using Artifacts Īrtifacts stored in captcha cards can be used in different ways: Cards that have been punched can no longer be used normally any artifacts inside the card can no longer be accessed, and the card cannot be put back in the Sylladex.Ĭaptcha cards displaying different quantities of artifacts. However, the magician's hat and the beagle puss glasses are stored in one card as x1 disguise).ĭuring Sburb, cards can be punched for use with the game's alchemy system. If multiple artifacts are merged into one card and the artifacts together could be considered a single thing, the captcha card may consider it as one artifact (for example, the hammer and nails are stored in one card as x1 hammer and x4 nails. If the card contains multiple kinds of artifacts, the quantities of each kind of artifact will be listed separately. If the quantity is unknown, it will be listed as x~. The only practical use of ghost image artifacts is that the captcha code for the real artifact is still printed on the card's back.įilled captcha cards will display the quantity of their artifacts in the bottom left corner. They display inside their cards as faded monochrome versions of the artifacts they represent. These artifacts are not tangible and cannot be used like actual artifacts can. Ghost image artifacts can be obtained through various means. These obfuscations can be so intense that the captcha code becomes entirely unreadable, such as is the case for Rose's copy of the Sburb server, or for pumpkins. The text is obfuscated by colorful lines and patterns. The backs of captcha cards display captcha text 8 characters long. Multiple cards can be integrated at once. If a Captchalogued captcha card would be ejected from the Sylladex, it instead integrates with the deck, increasing the Sylladex's maximum capacity. When not being kept in the Sylladex, they exist in physical space and can even be captchalogued themselves. See Strife for more information on Strife mechanics.Ĭaptcha cards are used to store captchalogued artifacts inside the Sylladex, usually inside the Captchalogue Deck or Strife Deck. The After a kind abstratus has been selected, accessible captcha cards containing valid artifacts can be moved into the Strife Deck from the Captchalogue Deck.Īpparently, John's unallocated strife specibus came with one empty captcha card in its Strife Deck. Artifacts set to eject don't launch immediately, giving characters time to eject more artifacts or duck for cover. Ejected artifacts often cause collateral damage. This may cause a previously captchalogued artifact to be ejected if there is no more room in the Captchalogue Deck or if the logic dictates an artifact must captchalogue into a captcha card that is already full. When a person captchalogues an artifact, it goes into a captcha card in their Captchalogue Deck based on their fetch modus's logic. Inaccessible captcha cards display their artifacts slightly grayed out. Artifacts inside inaccessible cards cannot be used for any purpose, and cards blocking it must first be emptied or selected for it to become accessible once again. įilling captcha cards can cause other captcha cards in the Captchalogue Deck to become inaccessible. Despite this, it is still possible for artifacts to be too large to captchalogue. This is useful for characters to keep items that would otherwise be too cumbersome to carry with their own arms. Artifacts must either be captchalogued into empty cards or captchalogued into cards that already contain closely related artifacts. The Captchalogue Deck can hold any artifact that can be captchalogued. A Sylladex keeps artifacts inside of two decks: the Captchalogue Deck and the Strife Deck.
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